Categories: "3ds Max"
posted on Sep 5, 2008 | by in Maxscript
Here's a quick tip on how to initialize a struct in maxscript, when an instance of the struct is created:
( -- This is just a sample of a struct that will be initialized -- when an instance of it will be created. -- For this demo, we'll populate the someArray variable with -- some random numbers. struct s_InitializableStruct ( someArray = #(), -- The default value is an empty array. -- The init function is the function that determines what will -- be initilized. fn init = ( someArray = for i = 1 to 10 collect (random 0 1000) ), -- And this is the trick: use another variable, and assign to it -- the "result" of the init function. _init = init() ) -- Create an instance of the struct local structInstance = s_InitializableStruct() -- Print the value of someArray format "%\n" structInstance.someArray -- As you can see, the someArray variable has been initialized with 10 random numbers )